@startuml
sprite $grunt [48x48/16] {
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!define DEV_GRUNT(_alias) ENTITY(rectangle,black,grunt,_alias,DEV GRUNT)
!define DEV_GRUNT(_alias, _label) ENTITY(rectangle,black,grunt,_label, _alias,DEV GRUNT)
!define DEV_GRUNT(_alias, _label, _shape) ENTITY(_shape,black,grunt,_label, _alias,DEV GRUNT)
!define DEV_GRUNT(_alias, _label, _shape, _color) ENTITY(_shape,_color,grunt,_label, _alias,DEV GRUNT)
skinparam folderBackgroundColor<<DEV GRUNT>> White
@enduml